Author |
Thread Statistics | Show CCP posts - 38 post(s) |

Harvey James
The Sengoku Legacy
922
|
Posted - 2014.10.20 14:19:00 -
[1] - Quote
Serendipity Lost wrote:Concerning the 10LY for the rorq, the JF concession and any black ops leniency. My only concerns with these 3 are that none of them will become force projection taxis that allow pilots to 'teleport' or close to teleport across eve to pre staged supers.
I'll give you my thoughts on 10LY for the rorq. It's purpose is to supplement mining fleets. I can't recall anyone ever needing mining boosts/compression or anything else 10LY away in a big hurry. Mining by definition is slow and in one place. I'm suspect to any mining "needs" that "require" a 10LY jump range.
CCP gryscale - If you intend to give the rorq a break on jump range (let it jump out to 10LY) I would like to see an actual mining reason for the need.
I get that it's becoming less useful due to some other changes, but giving it a 10LY jump range just doesn't seem all the.... mineristic.
yes.. the nerf is starting too get a little too diluted .. 10LY is unjustified on any ship Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Harvey James
The Sengoku Legacy
922
|
Posted - 2014.10.20 14:40:00 -
[2] - Quote
Serendipity Lost wrote:Skia Aumer wrote:Serendipity Lost wrote:I get that it's becoming less useful due to some other changes, but giving it a 10LY jump range just doesn't seem all the.... mineristic. Rorqual is not only a mining support ship, but also a POS service vessel and a medium-sized hauler. My vote is to give it 10LY range, but no fatigue bonuses. Drones may stay or go - I dont care. Buying into the reasons for the changes to long distance transportation... if I got to vote (which I don't) I would vote NO on 10LY. To be fair, I would be a no on JF concessions. If you can't keep your space due to logisitics... then take some space that you can manage logistically. I think wonking up on JF would go a long way to limiting the massive blob stuff. It's much more difficult to field a 300 ship oracal fleet every day if it takes 4 days to get replacement ships. You would have to plan ahead. I don't see instant logistics any different than instang supers. Both support the current staleness - maybe JF do more so (based on the lack of meaningful combat). BLOPS I was initially for giving them a break, but I fear the BLOPS taxi service aspect as a work around to the fatigue stuff, so I changed back to no breaks for them either.
i agree ... black ops need other buffs.. like HP, combat bonuses etc.. more combat related Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Harvey James
The Sengoku Legacy
923
|
Posted - 2014.10.21 19:08:58 -
[3] - Quote
Skia Aumer wrote:CCP Greyscale wrote:It definitely needs a full overhaul at some point, that's on our to-do list. If you're happy to keep the drones for now, that's a useful data point. He said he wants drones IF you get Rorqual viable in the belt. Not something I can imagine.
fozzie said the intention was too get them in belts at some point .. so drones/tankiness is a must if this is going to be the intention .. unless you have changed your minds on this
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|

Harvey James
The Sengoku Legacy
924
|
Posted - 2014.10.22 17:21:36 -
[4] - Quote
CCP Greyscale ..how about adding system effects via nebulas and gas clouds ..
so various sized nebulas/gas clouds have different areas of effects/range .. - 250km - disallows use of jump drives/cynos - small scale local upto a whole ring of systems .. cold be a good way of having no capital zones too promote small scale fights .. with some valuable rare/new things too do accumulate/mine or fight over etc..
also disallows construstion of stations/structures .. an unclaimable system, no moons/planets .. perhaps the outer regions of 0.0 .... or perhaps where the new gates could come in as the only way too enter .. perhaps ships could only stay in these systems for a few hours before the erosion of their ship .. just some thoughts
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Harvey James
The Sengoku Legacy
995
|
Posted - 2014.11.28 21:29:01 -
[5] - Quote
Alice Saki wrote:Just back after a break from Eve... Update game lets go! or I guess not...
Since I've been gone my Alliance has moved around a bit.
Heres little old me sitting a Moros what used to be 2 cynos to get home
Now it's 8 Cynos plus a timer... hmmm ok Lets do this.
2 Days Later I'm 1 cyno away with almost a 30days fatigue timer and my next jump timer will be 2days xD Seems right...
All this just to get home >.>
did they not add a hard limit .. i thought they were going to do that .. like 1 week or something would make sense
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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